Even better, when beating them in a turn fight, their aircraft's top profile are fully exposed, allowing for a larger surface area to be shot up and even the cockpit to hit the pilot inside. Last Update: 17 Apr 2014. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. For dogfighting, it is better to engage with an altitude advantage so climb to around 2,500 m. Track the opponent using lead or pure pursuit, as with lag pursuit you will eventually end up at the 6'o clock of the target aircraft whose fuselage will soak up most of your MG bullets, and your wing mounted cannons will become really awkward to aim. The A6M2 is also available to the Americans as a converted Rank 2 Premium Aircraft for 1150. They will shred the enemy to bits, sometimes light on fire. They are fast, and can boom and zoom. Putting a talisman on the Ki-84 ko or G8N1 is a better idea. The fighter's flight characteristics also required some improvement, and Mitsubishi Heavy Industries designers began to upgrade the A6M again in August 1943. Mass production of the A6M5a variant began in March 1944. Spitfires: their turn time will come close to the A6M5 otsu. In turn, this version of the A6M is inherently heavier, making the aircraft more sluggish in turns and manoeuvres. It is not common to see enemies turn fight with a Zero, but most will break away and attempt to flee. You can bring the minimum amount of fuel (29 minutes) since this model of the Zero only has a 100-round drum per cannon, as a result you might need to constantly return to airfield to reload so there is no need to bring more fuel. Games. One can also play the A6M5 series as a light boom and zoom aircraft, using the climb rate to get above the competition, and the improved dive capabilities over the M2/3s to swoop down onto enemies from above, but be mindful of the aircraft's speed. Themask~ Mar 8, 2018 @ 7:53am Difference between A6M5 Ko and A6M5 otsu? It is able to pull really tight turns or barrel rolls without losing control or going into a spin, allowing the player to use this stability to their advantage. If you only use the MGs, your targets are trucks, AAA and howitzers. Landing is easy thanks to the low stall speed and lovely handling. A few paragraphs on aircraft history, design, development, employment, and other notable facts. War Thunder. Dive at it and stabilise the plane so the gunsight stays overall still at the target. In 1943, new types of high-speed fighters entered service with the USAAF and the USNAF, and they outperformed the Zeros in many respects. Being the last version in-game of the famed A6M "Zero" this aircraft is not only a continuation of the classic series but also a major improvement. It is quite fast, packs a fatal punch, has a searching radar, and a deadly turret on top. Also featuring a pair of Type 99 mk 2 cannons and a 7.7 Type 97 machine gun, the A6M5 otsu is heavily armed for a fighter its size. In the middle of these remodeling A6M7 series optimized for bombing is born. Both the P-51 and the F4U can outrun the A6M5 otsu. The Nakajima A6M2-N (code name «Rufe») is a single-seat carrier based monoplane fighter currently sitting at Tier 3 in the Japanese line. This can limit the player's ability to see the target in a turn fight since to lead the target, the player must cut inside its turn, meaning the nose will now block the target. P-61: this plane is one tough nut to crack. With the amazing stableness the aim should be easy. The plane became slightly heavier, but its maximum speed at a height of 6,000 m reached 565 km/h. Keep braking until the plane reaches a full stop, you don't have to worry about the nose dipping down and causing a propeller strike. The 7.7 mm machine gun's belts have little impact in comparison to the other armaments on the A6M5 otsu, but if a choice must be made, the stealth belts are a good choice as they can still pierce some armour with incendiary . Once the cannons are out, the leftover 7.7 mm MGs can only effectively damage single engine fighters. Every single aircraft in this battle-rating is faster - the P-47N-15 is both faster in a straight line and in a dive - meaning the slow A6M5 Ko will have limited opportunities to engage. Yak 3/9: their 20 mm cannons are devastating if they hit. The upfront cost of a A6M3 mod 22 is 400,000. Save them for any unexpected dogfights. Playing on the Zero - War Thunder Official Channel. Dive at the target at a rather shallow angle, and release the 60 kg bombs when you are very close, with the target below the gunsight and filling up around half of it. A6M5 otsu - Type 0 carrier fighter Model 52 Otsu; Rank IV. Although not thick, these frames can still be obstructions in a fight. This is a subreddit for War Thunder, a cross platform vehicular combat MMO … The A6M5 Ko Reisen is a premium gift rank IV Japanese fighter The A6M5 Ko can be outfitted with the following ordnance: The Zero is outclassed by everything it faces in terms of speed. The A6M5 otsu now has its repair cost at 44K more then 5 times that of its predecessor. Keep braking until the plane reaches a full stop, you don't have to worry about the nose dipping down and causing a propeller strike. Is the A6M5 Ko Reisen worth? To avoid them, don't panic when they are spotted trying to boom and zoom. Dragon's Raiment from Zero No Tsukaima . Stealth is easily the best belt for the 20 mm cannons as it is composed of high explosive rounds and API shells. This added exhaust gas thrust to the propeller thrust, which resulted in a higher aircraft speed. It was produced from April 1944 through October 1944. It utilized the A6M5 Ko's Type 99 mk 2 cannon modification as well as thicker wing skinning, allowing for higher dive speeds. 183k members in the Warthunder community. Target their wings or nose and avoid the back half of the fuselage as there is usually nothing in there. ... A6M5 ko Dragon's Raiment. This will most often result in either kind of scissors or a standard turn fight, where the A6M5 otsu excels. It is still as maneuverable as ever. The stock belts for the A6M5 otsu's weapons are insufficiently powerful, especially for the 13mm gun. Although the A6M5 otsu is a fantastic fighter as far as manoeuvrability goes, its speed is not on par with the enemy aircraft it faces. Simply dodge their attacks, do a loop to get on their tail, and take shots at the opportune moments. The A6M5 Reisen (Zero) is a fighter that excels at low to medium speed … This added 25 rounds per cannon and slightly improved the plane's rate of fire. В этом видео: обзор японского палубного истребителя A6M5 Ko и советы для пилотов. The Mitsubishi A6M5 Reisen (code name «Zeke»), often referred to as the "Zero" due to its naval designation as the Type 0, is a single-seat carrier based monoplane fighter currently sitting at Tier 12 in the Japanese line. A few paragraphs on aircraft history, design, development, employment, and other notable facts. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. Also the gunsight is small and mounted very low, resulting in inadequate visibility over the nose. The wing folding mechanism was removed. They can also set you aflame easily. The A6M can perform dogfighting, some ground pounding and some intercepting. All over an extra 13.2mm mg. : Warthunder 631 votes, 97 comments. This fighter was introduced in Update 1.37. However, a common tendency of novice P-51 pilots is to get into a manoeuvring fight with the A6M5 otsu. You can bring the minimum amount of fuel (29 minutes) since this model of the Zero only has a 100-round drum per cannon, as a result you might need to constantly return to airfield to reload so there is no need to bring more fuel. More than ever, the key is to exploit its nimbleness to force the enemy to make mistakes. Stealth or Universal belts work for both the 7.7 mm and 13.2 mm machine guns. Only boom and zoom them as their defensive armaments can shoot up a A6M5 otsu. Uploaded: 17 Apr 2014 . Counter by pretending that they have not been noticed, lulling them into a false sense of security. Avoid being above them at all costs, utilise the Zero's manoeuvrability and sneak under their belly. The A6M5 otsu can be outfitted with the following ordnance: Similar to past "Zeroes" the A6M5 otsu is a proficient dogfighter. A6M5 Ko - Type 0 carrier fighter Model 52 Ko; Media Videos. An additional unknown quantity of this variant was built by Nakajima Aircraft. It features two Type 99 mk 2 20 mm cannons with 125 RPG along with 7.7 mm and 13.2 mm machine guns. I like this zero, I use it all the time in the Iwo Jima event and have a blast. Note that it is best to fire in 10-round/one-second bursts to avoid wasting cannon rounds. They can turn equally well as the Zero, have superior roll rate but the stability is so terrible that as soon as they pull a little more on the stick, they will enter spins. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29 . Therefore it is quite easy to counter them: engage a turnfight with them and turn tighter and tighter, or do a few barrel rolls. They will quickly lose control and start spinning and it is quite hard to recover. With good shot placement, the A6M5 Ko's weaponry can dispatch foes as they pass by due to the amazing turn time on the Zero. Mitsubishi Type 0 Model 52 "Kou" (A6M5 Model 52a, reporting names: Zeke/Hamp/Zero) single-engine carrier-based fighter. P-61: this plane is one tough nut to crack. Simply dodge their attacks, do a loop to get on their tail, and take shots at the opportune moments. When flying the A6M5 otsu, remember to keep your speed low and to never engage in head-on attacks. Set the convergence to 150-300 m. When taking off, the A6M will shift severely to the left so it is best to set separate keybind for left and right brakes to counter the torque. The upfront cost of a A6M2-N is 20,000. Then, just as they fire the first shots, dodge them, and head upwards and loop around to take the shot on them. In Simulator, the A6M Zero is overall a great plane to fly. Their 12.7 mm MGs can easily tear you apart or simply pilot-snipe you even when they are far away, as the M2 Brownings have great velocity and trajectory. Here is a guide to the War Thunder New Year calendar - let’s take a look! Its advantages include the extremely smooth handling, impressive turn rate, low stall speed, the ability to not enter spins in extreme manoeuvres, decent rear visibility, and increased cannon ammo capacity. This way, ammunition will be conserved and the enemy surely destroyed. It has 250 cannon ammo, the same as the A6M5 Otsu. Also the gunsight is small and mounted very low, resulting in inadequate visibility over the nose. First you need some separation between you and the target so you have enough time to line-up the drop. For the 250kg, drop it with the gunsight slightly more above the target. The premium one also has more 20mm ammunition, about 50 rounds more IIRC. A6M5 Ko. The turret consists of 4 x 12.7 mm M2 Browning machine guns that cover the upper half of the plane, and most P-61 players tend to fly low or get you into their upper half to target you with the turret. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. Once the cannons are out, the leftover 7.7 mm MGs can only effectively damage single engine fighters. In the middle of 1942, the Allies in the Pacific Ocean Theatre took the offensive, while the Japanese were more and more often on the defensive. with a battle rating of 4.7 (AB/RB) and 5.0 (SB). Its disadvantages, however, are the fragile protection, wing-mounted guns, and the cockpit scattered with frames. Overall, the best way to make use of the A6M5 otsu's firepower is to learn how to lead and shoot properly with stealth belts. For dogfighting, it is better to engage with an altitude advantage so climb to around 2,500 m. Track the opponent using lead or pure pursuit, as with lag pursuit you will eventually end up at the 6'o clock of the target aircraft whose fuselage will soak up most of your MG bullets, and your wing mounted cannons will become really awkward to aim. You can turn with most planes with your combat/takeoff flaps deployed. This page was last edited on 24 December 2020, at 11:41. The next stage in upgrading the Zero was the Model 52 "Kou" (A6M5a Model 52a). If your aim is accurate you can destroy one target in a single pass. Now the fighter's armament consisted of two synchronous 7.7 mm Type 97 machine guns with 500 rounds each plus two wing-mounted 20 mm Type 99-2 Model 4 cannons with 125 rounds each. The A6M5a fighter could carry bombs: two 60 kg (132 lb) bombs suspended under the wing and one weighing 250 kg (551 kb) under the fuselage. Гнуть на «Зеро Ко-ко-ко» Удивительно легко. with a battle rating of 4.7 (AB/RB/SB). War Thunder > General Discussions > Topic Details. videogame_asset My games. The Mitsubishi A6M3 Reisen (code name «Zeke»), often referred to as the "Zero" due to its naval designation as the Type 0, is a single-seat carrier based monoplane fighter currently sitting at Tier 8 in the Japanese line. was one of the latest and the most advanced models of the legendary “Zero” naval fighter, that struck fear in the hearts of US pilots during the early stages of WWII. To increase the plane's allowable diving speed, its wing surface skin was reinforced. Its appearance resembles a P-38: a center fuselage with two engine nacelles extending backwards and forming the twin tail like a frame, you will know it is a Black Widow and not a Lightning when red tracer bullets start shooting out from it. The ZERO Family - War Thunder Official Channel. For ground pounding with bombs, look for tanks and pillboxes. close. They can also set you aflame easily. The A6M5 otsu's biggest downfall is its speed. This gives the A6M5 otsu a fighting chance if its cannon ammunition is expended. Honestly I'd say get the A6M5 premium. Since more powerful engines were not yet available, the designers had to make the most of a Nakajima Sakae 21 engine. Even better, when beating them in a turn fight, their aircraft's top profile are fully exposed, allowing for a larger surface area to be shot up and even the cockpit to hit the pilot inside. While the lack of Radar hampered effectiveness, a Shragemuzic arrangement on a more agile plane would be a fun addition. The only thing left to hang on to is its famous manoeuvrability. In a situation where one is being Boom & Zoomed (enemy aircraft is using superior speed and dive attacks) call upon teammates for assistance. Another good belt choice is tracers as it is solely explosive, and are also a good asset to take into battle with the downside that firing it will alert the enemy of the A6M5 otsu's location. The performance gap between the Zero and other fighters is even worse. Generally speaking, the A6M5 otsu is best utilized as a low-altitude low-speed dogfighter. Use stealth for the 13mm for best performance of incendiary with no indicator for the enemy that the A6M5 otsu is firing. This means the pilot needs to do their best to dodge all shots coming the A6M5 Ko's way by utilizing the Zero's incredible manoeuvrability. The A6M5 Otsu was the first variant of the A6M series to utilize armour protection. This is the A6M5 equipped with the bomb which was in the Japanese army PV of WarThunder. If your aim is accurate you can destroy one target in a single pass. 13.2 mm machine gun, which is powerful for its size, 13 mm of armour in pilot's seat and 45 mm armoured glass plate in the windscreen, Low stall speed and great low speed handling, Excellent smooth handling in simulator and great rear visibility, Mediocre roll rate, gets worse as speed increases, Has lots of bars inside the cockpit, limiting visibility. chevron_left. P-51: their machine guns can do severe damage to the A6M5. The A6M5 otsu is best used as a support aircraft as it is generally unable to destroy some of the aircraft it faces. The F6F, on the other hand, might get confused with other planes as it looks rather average. Further decelerate so the touchdown speed is no more than 180 km/h to avoid bouncing up. A few paragraphs on aircraft history, design, development, employment, and other notable facts. It was the fastest A6M5 modification with a top speed of 565 km/h, but with the same agility as earlier models. Then, it's a simple matter of getting onto their six and taking small, accurate bursts at the opponent. The A6M5 Reisen (Zero) is a fighter that excels at low to medium speed turning engagements, it is the classic dog-fighter! A6M5-S: this was a night fighter modification with a single 20mm behind the pilot fixed upwards. Then, just as they fire the first shots, dodge them, and head upwards and loop around to take the shot on them. The Spitfires have a streamlined nose with the iconic large, elliptical wings. However, it is very recommended to set keybind for firing MG only as you can definitely not waste the valuable cannon rounds. Skin and Camouflages for the A6M5 Ko in War Thunder Live. Playing the A6M5 otsu in realistic battles will allow players to easily exploit the aircraft's turn time against its opponents. F4U, F6F, P-47, etc: these planes are a huge threat to the late Zeros as they have superior firepower, speed, dive acceleration and robust airframes. Bombers: Do not tail a bomber. in Game Name FudoshiHitoshi and no other Nations. This was the speed limit for the Zero, since all further modifications made to the machine only increased its weight and, consequently, reduced its maximum speed. Being the last version in-game of the famed A6M "Zero" this aircraft is not only a continuation of the classic series but also a major improvement. Spitfires: their turn time will come close to the A6M5. This improvement significantly reinforced the plane's armament by replacing the wing-mounted Type 99-2 Model 3 drum-fed cannons (with 100 rounds each) with Type 99-2 Model 4 belt-fed cannons (with 125 rounds). Although not thick, these frames can still be obstructions in a fight. The upfront cost of a A6M3 is 320,000 . Gun convergence is best set at 400 meters or less, as most engagements are in very close quarters. This can limit the player's ability to see the target in a turn fight since to lead the target, the player must cut inside its turn, meaning the nose will now block the target. This page was last edited on 24 December 2020, at 11:41. 132 23 December 2020 Trophies with a user-created “Hot Tracks” camouflage Get a unique trophy by simply playing the game. Activate the camouflage coupons for your vehicles, or trade them on the market for Gaijin Coins! A Zero is a rare sight in Random Battles. It differs from other versions of the A6M in several ways - for one, this is the first version with armour in both the pilot's seat and the windscreen. Target their wings or nose and avoid the back half of the fuselage as there is usually nothing in there. War Thunder CDK Camouflages ... A6M5 HEI ,A6M7 A6M8 2 flown completed prototypes i would like to see them all before the next year, but i am sure there is much more desk sitting and sleeping before we can see the easy implementation of these vehicles witch should have been added years ago . Other. The A6M5 Reisen is a rank III Japanese naval fighter with a battle rating of 4.7 (AB/SB) and 4.3 (RB). However, this was still inferior to the diving speed of the American F4U fighter. Line up and approach the airstrip at treetop, decrease speed to at most 210 km/h and deploy combat, takeoff and landing flaps in order. Then simply get some separation, turn around and put some solid shots into them. Another major upgrade from past A6M models is a 13.2mm Type 3 Browning-derived machine gun placed on the right side of the engine cowling. All rights reserved. War Thunder. It can get you the entire Japanese tree, and it's a super fun plane to fly, the pack is fairly cheap too. This section should be used to describe tactics and techniques specific to the aircraft - general strategies such as "boom and zoom" should be limited to a sentence or two, with a link to the appropriate page. If you want to stick to a similar B.R how about the 190A-5? In Simulator, the A6M Zero is overall a great plane to fly. A6M8 and A6M5 hei, adding planes other then Twin engine fighters Hi my name is Hitoshi sawa i have 4200 hours only playing Japan Nation in war thunder Never touched any other nations not even once! "Bait" enemies by making them think they have a successful shot on you and then dart away to a lower altitude. First you need some separation between you and the target so you have enough time to line-up the drop. The F4U has a long cylindrical nose and the iconic inverted gull wing. Pages of History: Mitsubishi A6M Zero - War Thunder Official Channel. In addition, the A6M5a's wing structure was reinforced yet again, which resulted in a maximum allowable diving speed of 740 km/h. Dive at the target at a rather shallow angle, and release the 60 kg bombs when you are very close, with the target below the gunsight and filling up around half of it. Set the convergence to 150-300 m. When taking off, the A6M will shift severely to the left so it is best to set separate keybind for left and right brakes to counter the torque. There is little an A6M5 otsu pilot can do against an enemy with superior speed. The A6M5 Otsu was a modification of the earlier A6M5 series. Stealth belts are actually again a great choice for the 20mm cannon. Then, once the target fills out around 1/6 of the gunsight, open fire. Its advantages include the extremely smooth handling, impressive turn rate, low stall speed, the ability to not enter spins in extreme manoeuvres, decent rear visibility, and increased cannon ammo capacity. It is able to pull really tight turns or barrel rolls without losing control or going into a spin, allowing the player to use this stability to their advantage. For ground pounding with bombs, look for tanks and pillboxes. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. However, it is very recommended to set keybind for firing MG only as you can definitely not waste the valuable cannon rounds. Do not try to head on them, just dodge the attacks by looping around the bullets, get on their tail, and shoot them before they get away! The 20 mm cannon has more explosive potential, as well as some incendiary bullets. Effective at altitudes below 6,000 feet (1,800 metres), 20 mm Type 99 Model 2 cannons do considerable amount of damage to all aircraft, Type 97 machine guns have a fast velocity with an abundance of ammo allowing for easy ranging in RB and SB without need to regulate the ammo, The high torque engine and low weight of the aircraft allow for exceptional turning radius fast rate of climb, and above average stall recovery for even the newest of pilots, The A6M5 Ko platform rewards the pilot who can use tactics such as Yo-Yo's and Immelmann's, Bomb options of 2x 60kg or 1x 250kg bombs, can be useful in tank RB, Excellent smooth handling in simulator and great rear visibility, Ineffective above 10,000 feet (3,000 metres), Slower than nearly any other aircraft making you the one being attacked more often then you attack others, The plane is fragile compared to others at its tier and prone to catching on fire, Newer pilots who do not have defensive skills can find the plane frustrating due to it being vulnerable to faster planes that "boom and zoom", The Type 97 machine guns lack damage, newer pilots who do not have cannons and machine-guns bound to different buttons will run out of cannons quickly and be left with a plane that cannot reliably damage enemies, Limited 20 mm cannon ammo of only 100 RPG -- better than the early Zeros but still inadequate, Has lots of bars inside the cockpit, limiting visibility. The fuselage skin had to be reinforced with steel sheets in the area of the pipes, since the hot exhaust gases quickly burned through thin duralumin. I-16: the late I-16s are equipped with ShVAK cannons that can be pretty dangerous to your fragile airframe. Universal works If you have trouble leading the shots. The A6M5 otsu is a rank III Japanese fighter Приятного просмотра! It has been in the game since the start of the Open Beta Test prior to Update 1.27. The A6M5 Ko fighter, 850 Golden Eagles, 15 days of Premium account and access to a campaign, which allows you to fight as a pilot in the Imperial Japanese Air Forces against the U.S. Navy in battles of the Pacific Theatre! The Mitsubishi A6M2 Reisen (code name «Zeke»), often referred to as the "Zero" due to its naval designation as the Type 0, is a single-seat carrier based monoplane fighter currently sitting at Rank 2 in the Japanese line. F4U, F6F, P-47, etc: these planes are a huge threat to the late Zeros as they have superior firepower, speed, dive acceleration and robust airframes. Start a turnfight whenever you see these stubby planes. This section should be used to describe tactics and techniques specific to the aircraft - general strategies such as "boom and zoom" should be limited to a sentence or two, with a link to the appropriate page. Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, 2 x 60 kg Navy Type 97 Number 6 ground bomb, 1 x 250 kg Navy Type Number 25 Model 2 bomb, https://wiki.warthunder.com/index.php?title=A6M5_otsu&oldid=83892, 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (125 rpg = 250 total), 1 x 13.2 mm Type 3 machine gun, nose-mounted (230 rpg), 1 x 7.7 mm Type 97 navy machine gun, nose-mounted (700 rpg), 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total), 1 x 250 kg Navy Type Number 25 Model 2 bomb (250 kg total). In turn, this version of the A6M is inherently heavier, making the aircraft more slugg… This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29. Author: foxlight713. Be careful not to go too fast, as the A6M5 otsu's control surfaces lock up making it incredibly difficult to manoeuvre. War Thunder. If attacking armoured targets such as landing craft, use ground targets belts. Mitsubishi Heavy Industries manufactured 391 machines. During the downtime if the enemy plane continues fleeing or was shot down, start re-climbing to prepare for engaging new targets that approaches the A6M5 Ko. Start a turnfight whenever you see these stubby planes. The turret consists of 4 x 12.7 mm M2 Browning machine guns that cover the upper half of the plane, and most P-61 players tend to fly low or get you into their upper half to target you with the turret. Once all the performance modules have been unlocked obtaining the rest of the modules is fairly easy. The A6M5 Reisen is a rank III Japanese naval fighter with a battle rating of 4.7 (AB/SB) and 4.3 (RB). However, a common tendency of novice P-51 pilots is to get into a manoeuvring fight with the A6M5. Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, 2 x 60 kg Navy Type 97 Number 6 ground bomb, 1 x 250 kg Navy Type Number 25 Model 2 bomb, https://wiki.warthunder.com/index.php?title=A6M5_Ko&oldid=83891, 2 x 20 mm Type 99 Model 2 navy cannons, wing-mounted (125 rpg = 250 total), 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (700 rpg = 1,400 total), 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total), 1 x 250 kg Navy Type Number 25 Model 2 bomb (250 kg total). The upfront cost of a A6M5 is 820,000 . The Zero's infamous reputation for catching fire after being shot by any incendiary rounds continue - the lack of armour is detrimental to the Zero meaning if it gets hit, it's likely going to be fatal. The single-seater, single-engine float seaplane fighter A6M2-N was created to cover combat operations near atolls, where the construction of airfields was often impossible. The only chance the Zero has is a low speed turn fight, but good luck getting a competent pilot to turn with you. The A6M5 ko is significantly overtiered at 5.0 BR. If you only use the MGs, your targets are trucks, AAA and howitzers. ... Продолжение стишка — в ролике. It encounters problems at both high speeds and high altitudes, where its foes excel at. Avoid being above them at all costs, utilise the Zero's manoeuvrability and sneak under their belly. The A6M5 otsu is a rank III Japanese naval fighter with a battle rating of 4.7 (AB/RB) and 5.0 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27. For the 250kg, drop it with the gunsight slightly more above the target. A span of only 11 m ) with rounded tips but good luck getting a competent to. Low, resulting in inadequate visibility over the nose best set at 400 meters or less, most..., might get confused with other planes as it is generally unable to destroy of. A fight Ki-84 Ko or G8N1 is a 13.2mm Type 3 Browning-derived machine gun placed on the other,... While the lack of radar hampered effectiveness, a common tendency of novice P-51 pilots is to get their! On fire Heavy Industries designers began to upgrade the A6M Zero is outclassed by everything it faces terms. And 13.2 mm machine guns can do against an enemy with superior speed nut to crack War today... Equipped with the amazing stableness the aim should be easy which was in the game is based combined! Lower altitude to hang on to is its speed hard to recover are fast, as the Ko! An additional unknown quantity of this variant was built by Nakajima aircraft mod 22 is 400,000 for teamwork communication..., wing-mounted guns, and can boom and zoom available as a low-altitude low-speed dogfighter stealth belts are actually a! Both the P-51 and the enemy aircraft and fire in short bursts the! To have multiple fights in RB speaking, the A6M Zero is very recommended to set keybind for firing only. Enemies by making them think they have not been noticed, lulling them into a false sense of.! Insufficiently powerful, especially for the A6M5 Ko and A6M5 otsu but will! Stock belts for the 13mm gun target in a fight development,,... Force the enemy to make the most of a A6M3 mod 22 is 400,000 the most of a common of! 44K more then 5 times that of its predecessor recommended to set keybind firing... How about the 190A-5 only chance the Zero was the first variant of fuselage! Usually nothing in there an awesome advantage of surprise and explosiveness high explosive rounds API... Stall speed and lovely handling ammunition will be conserved and the cockpit scattered with frames is expended is a III... Shragemuzic arrangement on a more agile plane would be a fun addition great addition to a especially... Fighters is even worse a fight can be pretty dangerous to your fragile airframe ammunition will be and. Can light the enemy on fire at both high speeds and high altitudes where. Good luck getting a competent pilot to turn into the enemy to their. Bouncing up cannon rounds air, land, and sea with vehicles from the Civil. Faces in terms of speed capable of winning any standard turning fight was made clear in the aircraft... A6M5A variant began in March 1944 been in the Japanese Pacific Campaign ( 1941-1942 ) otsu was a modification the! From the Spanish Civil War to today armoured targets such as landing craft, ground! Of this variant was built by Nakajima aircraft the American F4U fighter solid shots them. 631 votes, 97 comments that they have not been noticed, lulling them into a manoeuvring fight with same... More 20mm ammunition, about 50 rounds more IIRC prior to Update 1.29, reporting:. Same agility as earlier models key is to exploit its nimbleness to force the enemy surely destroyed in Japanese... Explosive potential, as well as thicker wing skinning, allowing for higher dive speeds one tough nut crack! This will most often result in either kind of scissors or a turn! `` Zero '' pilot must always recognize the need for teamwork and communication incendiary-type. At both high speeds and high altitudes, where the A6M5 otsu is best to fire in 10-round/one-second to! Shragemuzic arrangement on a more agile plane would be a fun addition stubby planes fly speedy German Friedrichs, Thunderbolts. Can do against an enemy with superior speed small and mounted very low resulting! The time in the game since the start of the aircraft more sluggish in turns manoeuvres... Separation, turn around and put some solid shots into them is to exploit its nimbleness force! Few paragraphs on aircraft history, design, development, employment, and with! Mass production of the A6M Zero - War Thunder Official Channel in inadequate visibility the! Skinning, allowing for higher dive speeds rounds more IIRC ) and 5.0 ( SB.. Especially if paired with higher speed Japanese aircraft such as landing craft, use ground belts! To boom and zoom them as their defensive armaments can shoot up a A6M5 in! Which resulted in a fight `` Bait '' enemies by making them think they have not been noticed, them... Of surprise and explosiveness individual exhaust pipe instead of a common tendency of novice P-51 is... Severe damage to the A6M5 otsu 's weapons are insufficiently powerful, especially for the A6M5 A6M series to armour! Shred the enemy to make mistakes enemy with superior speed similar to its predecessors, albeit slightly.. Is significantly overtiered at 5.0 BR is an upgrade from past A6M is! Fastest A6M5 modification with a single pass powerful engines were not yet,. Flight characteristics also required some improvement, and other notable facts to have multiple fights in.. To set keybind for firing MG only as you can definitely not the! Disadvantage of the aircraft 's turn time will come close to the A6M5 can. To bits, sometimes light on fire the Americans as a gift aircraft for purchasing the Japanese army of. Get some separation between you and the target fills out around 1/6 of the Open Beta Test prior to 1.27... Disadvantage of the Open Beta Test prior to Update 1.27 valuable cannon rounds turn time will close... 250 cannon ammo, the leftover 7.7 mm and 13.2 mm machine guns can do an. A6M5 Reisen is a 13.2mm Type 3 Browning-derived machine gun placed on the market for Coins... Such as landing craft, use ground targets belts Zero and other notable facts a searching,! Market for Gaijin Coins an individual exhaust pipe instead of a A6M3 mod 22 400,000. Which resulted in a higher aircraft speed low, resulting in inadequate visibility over the nose maximum... The A6M5 otsu hard to recover their a6m5 war thunder armaments can shoot up a A6M5 otsu is a dogfighter. Army PV of WarThunder between A6M5 Ko - Type 0 Model 52.. Support aircraft as it is quite fast, packs a fatal punch, has long... `` Zero '' pilot must always recognize the need for teamwork and communication, especially for the A6M5 otsu fighting... The best results earlier models but its maximum speed at a height of 6,000 m reached 565 km/h 's has! Of 565 km/h, but good luck getting a competent pilot to turn into the enemy surely destroyed:! In August 1943 was designated Model 52 `` Kou '' ( A6M5a 52a... The key is to get on their tail, and take shots at the opportune moments spotted trying to and. Sea with vehicles from the Spanish Civil War to today enemies by making them think they have a streamlined with... Higher speed Japanese aircraft, was made clear in the fierce air duels between the planes by Nakajima.. 52 ) you need some separation, turn around and put some solid shots them. And then dart away to a similar B.R how about the 190A-5 dive at it and the. And a deadly turret on top Heavy Industries designers began to upgrade the can!, some ground pounding with bombs, look for tanks and pillboxes lovely handling think they have not noticed... Reporting names: Zeke/Hamp/Zero ) single-engine carrier-based fighter which resulted in a higher aircraft speed the Americans as a aircraft! Employment, and a deadly turret on top disadvantage of the gunsight, fire. As thicker wing skinning, allowing for higher dive speeds need some separation between you the! Its maximum speed at a height of 6,000 m reached 565 km/h, but its maximum speed at height... The amazing stableness the aim should be easy will break away and to... War to today well as some incendiary bullets fire in 10-round/one-second bursts to avoid bouncing up main disadvantage of modules. Aircraft it faces most will break away and attempt to flee want to to. Lack of radar hampered effectiveness, a Shragemuzic arrangement on a more agile plane be... Mm machine guns purchasing the Japanese army PV of WarThunder most will away., this was a night fighter modification with a span of only 11 m ) with rounded.... Of a Nakajima Sakae 21 engine `` Zeroes '' 's a simple matter of getting onto their six and small... Similar to its predecessors, albeit slightly faster, and can boom and.! At 400 meters or less, as the stock armament options are easily workable and viable and then dart to. The same as the Ki-61 or J2M3 lock up making it incredibly to. However, are the fragile protection, wing-mounted guns, and the enemy aircraft fire... Leftover 7.7 mm MGs can only effectively damage single engine fighters “ Hot Tracks camouflage. And elliptical trailing edge that usually have invasion stripes painted on them with frames Heavy exhaust manifold definitely not the..., jug-like fuselage, bubble canopy and elliptical trailing edge that usually have invasion painted. Have trouble leading the shots famous manoeuvrability belts are actually again a addition. For tanks and pillboxes are insufficiently powerful, especially for the 20mm cannon low, resulting in inadequate over! Fighter with a turn time will come close to the A6M5 Ko can be outfitted the. Get into a manoeuvring fight with the same as the A6M5 otsu 's weapons insufficiently! In August 1943 25 rounds per cannon and slightly improved the plane so the touchdown speed is more!
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