How to complete the Pitioss Ruins Dungeon. Pitioss Ruins is a Dungeon in Final Fantasy XV. On the other side, avoid being crushed by the spikes here as you slip underneath, then turn north and pass two more. Work your way very carefully past the curving bars; stay as far north as possible and walk past them. You'll stop in what appears to be a ventilation duct. After Noctis was trapped in the ruins of Pitioss for days, he finally made it back to the others. Once you reach the north wall, head out on a girder, then leap to a stone ledge. Jump to the ledge opposite where you can get a Metal Scrap, the wait for the spikes to return and start moving away from you again. As you climb up the beam (don't worry about falling, it will simply deposit you near your first destination), ignore the caged items (you can't reach them now) and keep going until you reach a stone ledge. You'll take heavy damage, although it's irrelevant, and be transported by lift to a new section. The screen after that has some Iron Shavings, a Hi-Elixir, a Building Stone, three Mega-Potions, and a Mythril Shaft, along the main platform. Hit the switch... find yourself in familiar territory. The Case for Final Fantasy XV's Pitioss Ruins, By Tony Garsow on January 22, 2017 at 3:47 PM. Through here, follow the stone pathway, jumping two gaps, and going up the slope. So get inside, the, when the wall gets as far as it goes to the west, jump out on the upper level of this area. Here, you'll see a small outcrop in your direction; venture out on it and jump to the right to get ten Ammonite Fossils, then return to the main path (press forward after jumping back to the left). Get to it (you need to aim straight for it and leap at the last second, otherwise you'll land on the lower one instead), then look east for a girder a little below your level. Now get back on the wall and climb the skull on the east side, then use it to hop to a ramp. There's a second wheel here, which you want to use to cross to a steel platform on the other side. Use it to reach a Rusted Bit, after which you should head towards the north end of the ledge. This part has no spikes, only a narrow ledge, which you should climb on. Use it to jump to the metal outcroppings along the wall, and on top of the door. There's a massive trove of items here; pick up the Blue Choker, Safety Bit, Mythril Shaft, Silver Bangle, Fireproof Inners, Megalixir, Glass Gemstone, and four Oracle Ascension Coins. Keep going down until the screen changes. Leap to the high platform along the east wall, then drop down the next few blocks to the south. Jump to the curved yellow thing to the west of this passage, then jump to a stone ledge on the other end for an Elixir, then do this on the east side for a Glass Gemstone. Even more secretly it tells a story about the far past of FFXV lore how Ifrit (Yeah the bad summon) tried to save the Goddess Eos through statues, puzzles, and events in the famed Ruins. Let yourself "die" to return to the start, and now look for a line of platforms to the south. Drop down to the northwest (that is, on the same side as the metal bars) to get a Rusted Bit and a Metal Scrap, then jump to the upper ledge to the east. This room is more of the same, although things are now quite a bit harder for you. At this point, unless you need to backtrack for whatever reason, you can drop down to be outside the dungeon. Jump across the first platform to reach the second, avoiding the traps, and pick up the three Oracle Ascension Coins (you'll likely get spike'd in the process, but it's no big deal). Take the very narrow metal ramp, leading you to a Green Choker, then carefully jump from one narrow bar to another. After that, take a long jump to a stony incline, then across some narrow steel beams (remember that the shorter jumps are easier if you angle yourself slightly in the direction the platform goes). Wait for the door to swing towards you, then jump on it and to one of the ledges on either side, then, when it's facing the other way, you can use it to cross to a new area. The dungeon's design is dominated by glowing orange spikes, numerous statues of unknown figures, and in its deepest chamber, a giant stone statue of a woman holding a sword over her head; the identities of the figures are unknown, but the giant statue of the woman appears to be the focal point of the ruins, being found in their deepest point before the player begins their return to the surface. Don't go to the interior platforms; instead, work to keep yourself on horizontal ground as the ball rotates by moving in the opposite direction (think logrolling). As you ascend the bar going north, it will pass a bar going south. Jump to this ledge, where four Oracle Ascension Coins and a Metal Scrap. So, in the video above, you can see me jumping from tiny wire to tiny wire in near pitch black visibility, dimly lit by Noctis’s flashlight. When your opening starts to move towards the back side (that is, it begins to descend again), look for a thin platform below you and fall to it (hold east--there's a wall that will help catch you). Pitioss Ruins is an optional dungeon only available during Chapter 15. Now keep going down until you get to the very bottom, where, to the left, there's an Ether. From here, jump on top of the large cage to the west, and touch the glyph on the northern wall. Jump off this ledge, then continue following this path upward. Destroy the statue and you're back at the entrance. Keep following the path north, and jump to the gap in a fenced-in area. There's a ledge to the southeast; time your leap to avoid the nearby spikes and land on the far-away spiked block, from which you can easily take an Earth Gemstone. The northern stairs are a dead end with a Rusted Bit on the top, after which you should continue following the stairs east. Go back to the previous platform now. Instead, head south, where a moving wall will uncover five Potions. and then some stairs. (A tip that applies throughout the dungeon: when jumping to narrow platforms that run perpendicular to your current one, try to angle yourself toward the long side edge of the platform, to give you more room to make your bound.) Two more pillars, then yet another tricky jump to a narrow beam. Next, climb around the block in front of you until (with the camera behind you) you can't see any more block to cover, then jump to the next block to the north. Destroy the statue and you're back at the entrance to this chamber. ALL RIGHTS RESERVED. While that seems lucrative, you won’t be able to go all out expecting to be invulnerable. Take the Rune Earring, and wait for a platform to approach, using it to get through an opening in the northwestern corner of the spikes. This is a grouping of complex spikes you must avoid. Now go back straight north from the Chrome Bit (don't head back west), and carefully drop off walking north (don't hold down any directionals in midair) to land on the platform below. The story in Pitioss, as said in our last post is a tale told through symbolism. Walk northeast to drop down another level, then, from here, go northwest a bit and take the nearby Chrome Bit. The chest holds a Red Choker, after which climb the girders back on top of the middle door and then on to the door to the west. From here, look west and you'll see a beam. Run under the two spike crushers, and get on another moving stone platform. "Your worst nightmare come true. At the bottom, destroy the statue for a nice shortcut, and pick up the Emerald Bracelet it was guarding. Quickly make your way down (you need to beat out the spikes) as you make your way first south to the wall, then west a bit, then back north to a much lower platform near the center. Back at the central staircase where you got in here once again, use the sliding block to head east. Drop onto the round part... see the game take it one step further, as an OG 2D game! Just … This time, follow the path north into what appears to be a diagonal hallway of sorts, and at the top, look for a gap in the floor going east and take it. Climb it to the top, then jump to the floating platform to the east. You'll reach a point where you must hop over a short gap: do so, being careful not to overshoot, then work your way east and south for another Chrome Bit. Alright, I've decided to return to an oldish topic; speculation about the nature of Pitioss and the story it's designed to tell. Follow the path. It is one of the most difficult dungeons in the game and there's not a single enemy inside! As it rounds the corner, jump onto a steel beam, then wait for the platform to get a little ahead of the spikes and jump over them, back on the platform. Next, drop off to a platform around the southwest corner, where there's a Rusted Bit. When the room has rotated enough for you not to fall, jump to the next platform to the south. Once it's stopped moving, head to its belly button to find a set of Genji Gloves, the run up the statue's eastern arm, hop carefully over the wristband, and walk onto the hilt of its sword. Hit the switch, and the thing will begin to rotate. (If you got the coins and fall into the nothingness, from the elevator, drop to the bottom level where the spiked platforms are and head up the slope to the west. The story in Pitioss, as said in our last post is a tale told through symbolism. Follow the narrow stone path to the end once again, and jump to the blocks below and in front of you. Walk (don't run) as you drop off the beams to avoid rolling too much. Now intentionally fall into the chasm to return to the top of the maze and re-enter it. In the western corner there's a Rare Coin, then wait for the wall. Completing the dungeon isn’t required for a Platinum trophy (and Xbox equivalent) either. Pitioss Ruins There’s a super secret dungeon hidden away in the darkest corner of Final Fantasy XV’s world map, and you can only get to it after beating the game and obtaining the Regalia Type-F. We're back in the starting chamber once again. Get back on the northern wall now, and get on the moving platform. Follow it to the end and jump down, where you can bust up another shortcut statue and claim an Oracle Ascension Coin, then go back to where you hopped down and go up the stairs, where you'll find ten Hi-Elixirs, seven Chrome Bits, four Rare Coins, and ten Mega Phoenixes. Pitioss Ruins is in the same area (Hulldagh Pike) where Stealing the Past's treasure is; in fact, the Stealing the Past quest is partially designed to lead you here. Pass through it, and you now have a very difficult task: you must climb two wheels in a row to reach the trove. At the end, to the north is a parallel slope; jump on it, then run to the top. A few days ago, I read a thread on here about theories for the Pitioss Ruins. To do this, jump on top of the round part of the first wheel, then into the wedge of the second. One tiny nudge revealing the next jump, one swing of the camera revealing the way through. Also, by the time you obtain it in your travels, its usefulness is likely next to nil. Final Fantasy XV is now available for PlayStation 4 and Xbox One. However, there is one thing you want to do before heading there, as there’s a secret quest that can be started in Lestallum. Use this to drop down, which will trigger the cannonball you saw earlier to move. There's a very narrow strip of metal Noctis should jump to (take the Metal Scrap), then head to the easternmost edge. Now head back west and, when the wall is out of the way, follow this area north and around down a ramp to the west, where a Soldier's Anklet is collecting dust nearby. Follow it to solid ground (once you near the end it's easiest to jump around the corner), where ten Potions are your prize. More narrow ledges to cross, but here again the "angle yourself as parallel as possible" trick shines. However, he is no longer the same as before. Follow it north, then drop down onto the pillar. Drop down now (either directly or using the lift) where there's another Building Stone, then work your way down to the left. Take the Warm Inners from the end of the broken girder here, then leap to the narrow one to the north. A Skills section showing everything related to the characters' hobbies, including an extensive list of every recipe in the game. 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